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Tag Archives: iPhone / iOS
iPhone 4 Reception; better than any before or worthy of a lawsuit?
So, unless you have been living in a cave for the past few weeks, I’m sure you’ve seen a lot of reporting going on about the new iPhone 4 and it’s reception issues, maybe you’ve even read a few of … Continue reading
FedEx ruins my iPhone 4 day :(
So I was lucky enough to get in (after a lot of trying mind you!) and order my iPhone 4 via Apple’s website before the Jun 24th delivery date got pushed back. Hurray! Everything was looking fine, and yesterday … Continue reading
The Bank is available on iTunes!
Our latest title is available on iTunes. It took one week to get it approved, and that included the entire time iTunesConnect was closed down! Anyway, here’s the info on the game: Story: The economic recession of 2008 was not … Continue reading
How to background load and cache UIImageViews images
It’s often the case that the apps I am working on are required to download quite a couple, or even a few dozen, images and display them in a UIImageView. In looking online I found a few different methods of … Continue reading
Posted in iOS
Tagged c, Code, Development, featured, iPhone / iOS, Objective, UIImage, UIImageView
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GolfHub finally out of review
Well, GolfHub finally got through the review process, took 20 days. In case you are interested, here is a link. Marketing Text: Golfhub is designed by golfers to serve the needs of other golfers like you and is the easiest … Continue reading
My Mobile Golf on App Store
A couple of weeks ago My Mobile Golf was released on the iTunes App Store. It allows you to book tee times on your iPhone or iTouch. We worked hard to make the interface as clean as possible, and to … Continue reading
Fortress Luna on Hot List!
Fortress Luna today appeared on the App Store “What’s Hot” list, which is pretty exciting stuff for me! While I have worked on other iPhone apps that have done well and appeared in various lists, this is the first “independent” … Continue reading
Fortress Luna now available
After a slight delay caused by a confusing app store icon, Fortress Luna has been approved and gone live in the iTunes App Store! Fortress Luna is a simple, yet addicting game that is ideal for casual players. The objective … Continue reading
Using Handles to Improve Memory Use
Memory Is Not Free! While newer desktop machines are able to use hardware and/or Virtual Memory (VM) to somewhat take care of memory fragmentation, it is not always effective. While it differs with architecture and OS, VM is limited to … Continue reading
Posted in Development
Tagged Code, crash, data, debug, Development, iPhone / iOS, memory, Rant, resource
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